They must be kept in your personal INVENTORY and not anywhere else, such as the stash, in order for you to be eligible for the bonuses associated with each one. Magic and unique charms are the only types of charms available; there are no rares such as rings, amulets, or jewels. If you had the Horadric Cube in your inventory and had charms in it, you would not be eligible for the stat bonuses because it would not count as being held.
It is possible to farm very specific Diablo 2 Resurrected charms near the end of the game during the late game.
Charms of a Small Size
These only take up one square of space in your inventory, but they are the most sought-after types of charms available to purchase. They are available in a variety of stat combinations, and some are regarded as valuable as a form of currency when trading for high-end items. The following are some of the most popular stats for small charms:
Life: In the best case scenario, a small charm can provide you with up to +20 life.+20 to Life Small Charms are currently considered lower-tier currency, and as such are not worth much.
An increase in your chance of finding magical D2R XBOX One runes can be obtained by using a Small Charm, which can provide an increase of up to 7%.
Faster Run/Walk Speed: While a 3% increase in movement speed may not seem like much, getting about 10 of these can make a significant difference for melee characters in battle.
A resistance bonus from Small Charms can be obtained separately for each element (up to 11%) or as a single "All Resistance" bonus, which is arguably the most valuable type of resistance bonus available.
Poison Damage: Small Charms can contain up to +100 Poison Damage, which can be used to deal additional damage. Back in the day, these were also very useful currency cheap Diablo 2 resurrected ladder items because of their versatility. As more melee characters are created, the value of these characters will rise as well.
The +20 to Maximum Life with 7% Magic Find Small Charm appears to be the most popular type of Small Charm right now. Small Charms can be found in the game, and each one provides a different bonus. Small Charms with +to maximum damage, attack rating, and faster hit recovery are also very popular among the general public. If you have a large number of these two types of Small Charms, you can easily trade them for some decent mid to high tier runes if you have a large number of them.
Charms in a large size
When it comes to Large Charms, there is a little bit of debate. Many people believe that they do not offer enough scalable bonuses to make it worthwhile to join. Almost anything you'd find on a Small Charm can be found on a Large Charm as well. Despite the fact that you may receive a few more maximum points in each of the staff members, the fact that you cannot receive more than double the amount makes it unnecessary. It's difficult to justify having a large number of charms in your arsenal unless you come across a killer perfect stat one with three modifiers.
Some of the best players in the world don't even bother to pick them up. Due to the fact that, when looking at the + to Maximum Life stat, you can find up to +20 in a Small Charm, it makes sense. Because of this, it's not worth it to take up twice the amount of space for the bonus unless you can find more than +40 in a Large Charm.
Despite the fact that Grand Charms are larger than Large Charms, they are just as sought after as Small Charms in terms of popularity. There is a specific reason why Grand Charms are extremely valuable if you can obtain them with the appropriate stats.
With the exception of Annihilus Charms, Grand Charms are the only charms in the game that provide a bonus to skills. For example, "Cold Skills" are available for Sorceresses, "Trap Skills" are available for assassins, and "Combat Skills" are available for Barbarians and Paladins, among many other options. Note that it never provides a +1 to All Skills for any specific Class, only a type of skill for a specific character class, as you might expect. Additionally, it never adds more than +1 to the Skills.
Grand Charms with Skills are a very common form of currency in the game, and they become even more valuable when they come with + Maximum Life on them. Cold Skills (Sorceress Only) and +40 to Maximum Life are two of the most valuable charms you can get, and they are one of the most difficult to come by.
Charms are being sought after by farmers.
With approximately 180 250 Magic Find, it should be relatively simple to locate a large number of charms in densely populated areas. Instead of continuously farming bosses, try farming through areas such as The Secret Cow Level, which can be found in the Secret Cow Level. This is most likely the most densely populated area in terms of monsters dropping charms.
Ancient Tunnels, which can be found in Act 2 of the game, is another excellent area. There are large groups of mobs congregating in a small area.
Even if you're on your way to killing bosses, if you come across a group of mobs that includes a unique monster and minions, make it a point to eliminate them. You never know when a 7% Magic Find Small Charm with Life will be dropped by a monster in your path.
When you reach the end-game phase, you will want to stock your inventory with Grand Charms, which provide a +1 to your class skill set as well as additional lives. You will place Magic Find, Life, and Resistance charms under each Grand Charm to complete the set. It all depends on your requirements. It is more common for people to take resistances from their equipped gear and leave the Small Charms with 7% Magic Find and +20 to Maximum Life charms alone.
Some Gold Find Barbarians may choose to fill it with Gold Find modifiers in order to maximize their gains. These are relatively inexpensive because they are not desired by many classes, and Barbarians with shout and skills receive a significant boost in Life, allowing them to forego the use of charms in exchange for them.